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Andrea Signorelli

3 papers in the library · publishing 2026

Papers

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Virtual reality as a metacognitive training tool for lucid dreaming

Frontiers in Psychology September 28, 2026 Andrea Signorelli, Francesco Tormen, Bruna Dal Bianco et al.

IntroductionLucid dreaming (LD) involves awareness of being in a dream during REM sleep and depends on the reactivation of metacognitive and reality-monitoring processes. This study tested whether a virtual reality (VR) intervention designed to rehearse lucid-dream-relevant metacognitive routines increases LD rates beyond baseline training, and whether generic VR exposure produces similar...

DOI: 10.3389/fpsyg.2026.1924370 (opens in new tab) Full text (opens in new tab) Cognitive training Dream consciousness Lucid dreaming induction Metacognition +1

Immersive Virtual Reality Gameplay Alters Embodiment, Time Perception, and States of Consciousness

Virtual Worlds June 25, 2026 Nicola De Pisapia, Andrea Polo, Andrea Signorelli

Immersive virtual environments are increasingly investigated as tools capable of modulating conscious experience, yet the specific contribution of graded immersion to altered states of consciousness (ASC), time perception, and cognition remains unclear. The present study examined how different levels of immersion during videogame play influence subjective experience and post-experience...

DOI: 10.3390/virtualworlds5020016 (opens in new tab) Full text (opens in new tab) Virtual reality Immersion Presence Executive functions +1

Effects of Immersion on Altered States of Consciousness and Cognitive Control Following Virtual Reality Videogaming

Preprints.org February 6, 2026 Nicola De Pisapia, Andrea Polo, Andrea Signorelli preprint

Immersive virtual environments are increasingly investigated as tools capable of modulating conscious experience, yet the specific contribution of graded immersion to altered states of consciousness (ASC), time perception, and cognition remains unclear. The present study examined how different levels of immersion during videogame play influence subjective experience and post-experience...