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Andrea Polo

3 papers in the library · publishing 2026

Papers

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Immersive Virtual Reality Gameplay Alters Embodiment, Time Perception, and States of Consciousness

Virtual Worlds June 25, 2026 Nicola De Pisapia, Andrea Polo, Andrea Signorelli

Immersive virtual environments are increasingly investigated as tools capable of modulating conscious experience, yet the specific contribution of graded immersion to altered states of consciousness (ASC), time perception, and cognition remains unclear. The present study examined how different levels of immersion during videogame play influence subjective experience and post-experience...

DOI: 10.3390/virtualworlds5020016 (opens in new tab) Full text (opens in new tab) Virtual reality Immersion Presence Executive functions +1

Effects of Immersion on Altered States of Consciousness and Cognitive Control Following Virtual Reality Videogaming

Preprints.org February 6, 2026 Nicola De Pisapia, Andrea Polo, Andrea Signorelli preprint

Immersive virtual environments are increasingly investigated as tools capable of modulating conscious experience, yet the specific contribution of graded immersion to altered states of consciousness (ASC), time perception, and cognition remains unclear. The present study examined how different levels of immersion during videogame play influence subjective experience and post-experience...

Phenomenological and physiological correlates of altered states of consciousness induced by rhythmic auditory stimulation

Nicola De Pisapia, Maria Laura Mencaroni, Giulio Velardo et al. preprint

Rhythmic auditory stimulation has long been used across cultures to induce altered states of consciousness (ASC), yet its phenomenological and physiological correlates remain incompletely characterized under controlled laboratory conditions. Here, we investigated whether drumming-derived rhythmic auditory stimulation reliably induces ASC and how stimulus structure and individual expertise shape...