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Virtual reality as a metacognitive training tool for lucid dreaming

Andrea Signorelli, Francesco Tormen, Bruna Dal Bianco, Nicola De Pisapia

Frontiers in Psychology September 28, 2026 DOI: 10.3389/fpsyg.2026.1924370 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Randomized controlled trial Peer reviewed
Sample size 38
Population Participants with low previous lucid dreaming experience
Intervention LucidDreamingVR sessions
Duration 5-week program; eight VR sessions
Topics Lucid dreaming Dreaming
Keywords Cognitive training Dream consciousness Lucid dreaming induction Metacognition Open-monitoring meditation
Key findings Dream-oriented VR training preceded by open-monitoring meditation was associated with more lucid-like dreams than standard training alone or unrelated VR exposure. The VR-experimental group reported 26 lucid-like dreams versus 11 in the control group and 4 in the VR-control group, with significantly higher rates than both (rate ratios 8.60 and 4.00). The authors suggest this approach may scaffold metacognitive monitoring from wakefulness into REM sleep.

Abstract

IntroductionLucid dreaming (LD) involves awareness of being in a dream during REM sleep and depends on the reactivation of metacognitive and reality-monitoring processes. This study tested whether a virtual reality (VR) intervention designed to rehearse lucid-dream-relevant metacognitive routines increases LD rates beyond baseline training, and whether generic VR exposure produces similar effects.Materials and methodsThirty-eight participants with low previous LD experience completed a 5-week program of daily dream diaries and reality checks, assigned to: VR-experimental (n = 13), standard training plus eight LucidDreamingVR sessions preceded by brief open monitoring (OM) meditation; VR-control (n = 12), standard training plus eight LD-unrelated VR sessions; or Control (n = 13), standard training only. Dreams were classified as ordinary, semi-lucid, or lucid; semi-lucid and lucid dreams were treated as lucid-like.ResultsVR-experimental participants reported the highest number of lucid like dreams (26), followed by Control (11) and VR-control (4). A Poisson model with total recalled dreams as offset showed that lucid-like dream rates were significantly higher in VR-experimental than in VR-control, RR = 8.60, 95% CI [3.00, 24.64], p_Holm <0.001, and Control, RR = 4.00, 95% CI [1.97, 8.09], p_Holm <0.001. Responder rates showed a convergent pattern, with at least one lucid-like dream reported by 84.6% of VR-experimental participants, 61.5% of Control participants, and 33.3% of VR-control participants, showing that VR exposure alone was insufficient.Discussion/conclusionDream-oriented VR training preceded by OM meditation may facilitate LD by scaffolding metacognitive monitoring from wakefulness to REM sleep.

Comparable studies

Other randomized controlled trials on lucid dreaming, most cited first.

Study Year Design Participants
Lucid Dreaming Treatment for Nightmares: A Pilot Study Chronic nightmare sufferers 2006 Randomized controlled trial n = 23
Testing the involvement of the prefrontal cortex in lucid dreaming: A tDCS study Participants spending three consecutive nights in a sleep laboratory 2013 Randomized controlled trial n = 19
Effectiveness of motor practice in lucid dreams: a comparison with physical and mental practice Adults who completed an online experiment 2015 Randomized controlled trial n = 68
Pre-sleep treatment with galantamine stimulates lucid dreaming: A double-blind, placebo-controlled, crossover study Adults with high dream recall and an interest in lucid dreaming 2018 Randomized crossover trial n = 121
Studies with lucid dreaming as add-on therapy to Gestalt therapy Adults with nightmares (ICD-10: F51.5) at least twice a week 2015 Randomized controlled trial n = 32

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