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Development and Evaluation of an Immersive Metaverse-Based Meditation System for Psychological Well-Being Using LLM-Driven Scenario Generation

Aihe Yu, Gyuhyuk Lee, Yu Liu, Mingfeng Zhang, Seung Eun Jung, Jisun Park, Jongtae Rhee, Kyungeun Cho

Systems September 11, 2025 DOI: 10.3390/systems13090798 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Pre-test/post-test study Peer reviewed
Sample size 31
Population Participants
Duration Two-week intervention
Topics Anxiety Meditation
Keywords Experiential learning Software deployment Mental health Narrative Interface matter Human–computer interaction Applied psychology Metaverse Multimedia Variety cybernetics Workflow Virtual reality Visualization Virtual machine
Citations 2
Key points Immersive metaverse environments and LLM-based scenario generation are feasible for structured mental health interventions and show potential psychological impact.

Abstract

The increasing prevalence of mental health disorders highlights the need for innovative and accessible interventions. Although existing digital meditation applications offer valuable basic guidance, they often lack interactivity, real-time personalized feedback, and dynamic simulation of real-life scenarios necessary for comprehensive experiential training applicable to daily stressors. To address these limitations, this study developed a novel immersive meditation system specifically designed for deployment within a metaverse environment. The system provides mindfulness practice through two distinct modules within the virtual world. The experience-based module delivers AI-driven social interactions within simulated everyday scenarios, with narrative content dynamically generated by large language models (LLMs), followed by guided inner reflection, thereby forming a scenario–experience–reflection cycle. The breathing-focused module provides real-time feedback through a breath-synchronization interface to enhance respiratory awareness. The feasibility and preliminary effects of this metaverse-based system were explored in a two-week, single-group, pre-test/post-test study involving 31 participants. The participants completed a battery of validated psychological questionnaires assessing psychological distress, mindfulness, acceptance, self-compassion, and self-esteem before and after engaging in the intervention. This study provides exploratory evidence supporting the feasibility and potential of immersive metaverse environments and LLM-based scenario generation for structured mental health interventions, providing initial insights into their psychological impact and user experience.

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