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ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation

R. Feinberg, U. Lakshmi, M. Golino, R. Arriaga

International Conference on Human Factors in Computing Systems April 29, 2022 DOI: 10.1145/3491102.3502035 (opens in new tab) via Semantic Scholar

Summary

AI-generated from the abstract

A two-phase mixed-methods study with 36 participants examined how a virtual reality environment can teach meditation skills to novices. In Phase I, 21 meditation novices, experts, and instructors provided affective and behavioral learner needs, leading to the design of ZenVR, an interactive system delivering an eight-lesson meditation curriculum. In Phase II, a 6-week longitudinal lab-based evaluation with 15 novice learners showed statistically significant improvements in mindfulness and self-reported meditation ability. Insights from a self-managed practice two weeks after the study ended revealed how technology can progressively support meditation skill development without fostering dependence.

Study at a glance

Characteristics Mixed-methods study Longitudinal Peer reviewed
Sample size 36
Population Meditation novices, experts, and instructors
Duration 6-week longitudinal lab-based evaluation with a two-week follow-up self-managed practice
Keywords Computer science Education
Key finding A virtual reality environment delivering an eight-lesson meditation curriculum led to statistically significant improvements in mindfulness and self-reported meditation ability among novice learners.

Abstract

Meditation has become a popular option to manage stress. Though studies examine technologies to assist in meditation, few explore how technology supports development of such skills for independent practice. From a two-phase mixed-methods study, we contribute learner-centered insights from 36 participants in a virtual reality environment designed to teach meditation skills to novices. In Phase I, we gathered affective and behavioral learner needs from 21 meditation novices, experts, and instructors to synthesize insights for learning. We then designed ZenVR: an interactive system to deliver an eight-lesson meditation curriculum to support learners’ progress. In Phase II, we conducted a 6-week longitudinal lab-based evaluation with 15 novice meditation learners. We found statistically significant improvements in mindfulness and self-reported meditation ability. Their insights from a self-managed practice, two weeks after the study ended, offered opportunities to understand how technology can be designed to offer progressive support without creating dependence in technology-mediated meditation practice.

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