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Keith Gaynor

7 papers in the library · 3 citations · publishing 2022-2026

Papers

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Body mapping embodiment and emotional responses to an experimental simulation of auditory hallucinations in a virtual reality environment

Psychosis October 13, 2026 Abigail Stancheva, Kay Gannon, Oisín O'Sullivan et al.

Background Recent research has examined embodied emotions in psychotic disorders. The aim of this study was to investigate how embodiment, emotional responses and meaning-making interacted during a simulation of Auditory Hallucinations in a virtual reality environment (sAH-VR).Methods This qualitative experimental study explored embodiment and its relationship to a sAH-VR task within a...

A Scoping Review and Integrated Model of Embodiment in Psychosis

PsyArXiv March 11, 2026 Ciara Nealon, Brian Patrick Keane, Donagh Seaver O'Leary et al. preprint

AbstractBackground and Hypothesis: Embodiment refers to the integration of sensory, motor, and cognitive processes that underpin self-experience, agency, and bodily awareness. Psychosis studies have demonstrated disruptions in embodied processes through a diverse series of methodological approaches. The aim of this scoping review was to systematically review the range of methodological...

Investigating the acceptability and validity of a novel VR paradigm that simulates auditory hallucinations.

International journal of clinical and health psychology : IJCHP 2026 Donagh Seaver O'Leary, Pat Mulvaney, Laura Moore et al.

There is a growing use of Virtual Reality (VR) technologies in psychosis research and intervention. Validated VR simulations of psychotic-like experience have the potential to allow controlled manipulation of stimuli, reproducibility, and to isolate mechanisms of change in an ethical research framework. Although initial developments appear to be safe, qualitative reporting of participants'...

DOI: 10.1016/j.ijchp.2026.100694 (opens in new tab) Full text (opens in new tab) Acceptability Auditory hallucinations Heart rate variability Mixed-methods +4

Testing the trauma and Social Pathways model of psychosis as a predictor of unusual sensory experiences

Psychosis January 30, 2025 Keith Gaynor, C. Foy, K. Reddy et al.

ABSTRACT Background Trauma and other adverse social experiences have been hypothesised to lead to psychotic-like experiences through disrupted attachment and dissociation. Although well grounded in the literature, the model is still to be fully validated. Methods This study tested the predictive validity of the Trauma and Social Pathways model of Psychosis, using a cross-sectional, quantitative...

Examining Attitudes to Psilocybin: Should Candidates for Medical Psilocybin be Required to Pass a Contextual Suitability Test?

Journal of Humanistic Psychology August 18, 2022 Mark Molumby, Keith Gaynor, Suzanne Guérin et al. 3 citations

Due to increasing evidence of efficacy in treating mental health disorders, psilocybin may become a legal medicinal drug. This study tested the validity of Carhart-Harris and Nutt’s (2017) model of extra-pharmacological (EP) factors. It examined whether such factors should be considered in any psychological suitability test for medicinally prescribed psilocybin. Two hundred nineteen...

Body mapping, embodiment and emotional responses to an experimental simulation of auditory hallucinations in a VR environment

Abigail Stancheva, Kay Gannon, Oisín O'Sullivan et al. preprint

AbstractBackground: Recent research has examined embodied emotions in psychotic disorders. The aim of this study was to investigate how embodiment, emotional responses and meaning-making interreacted in an experimental simulation of auditory hallucinations in a VR environment (sAH-VR). Methodology: This qualitative experimental study explored embodiment and its relationship to a sAH-VR task...

Investigating The Acceptability and Validity of a Novel VR Paradigm that Simulates Audio-verbal Hallucinations

Donagh Seaver O'Leary, Pat Mulvaney, Laura Moore et al. preprint

There is a growing use of Virtual Reality (VR) technologies in psychosis research and intervention. Validated VR simulations of psychotic-like experience have the potential to allow controlled manipulation of stimuli, reproducibility, and to isolate mechanisms of change in an ethical research framework. Although initial developments appear to be safe, qualitative reporting of participants’...