PsychosisOctober 13, 2026Abigail Stancheva, Kay Gannon, Oisín O'Sullivan et al.
Background Recent research has examined embodied emotions in psychotic disorders. The aim of this study was to investigate how embodiment, emotional responses and meaning-making interacted during a simulation of Auditory Hallucinations in a virtual reality environment (sAH-VR).Methods This qualitative experimental study explored embodiment and its relationship to a sAH-VR task within a...
AbstractBackground and Hypothesis: Embodiment refers to the integration of sensory, motor, and cognitive processes that underpin self-experience, agency, and bodily awareness. Psychosis studies have demonstrated disruptions in embodied processes through a diverse series of methodological approaches. The aim of this scoping review was to systematically review the range of methodological...
There is a growing use of Virtual Reality (VR) technologies in psychosis research and intervention. Validated VR simulations of psychotic-like experience have the potential to allow controlled manipulation of stimuli, reproducibility, and to isolate mechanisms of change in an ethical research framework. Although initial developments appear to be safe, qualitative reporting of participants'...
ABSTRACT Background Trauma and other adverse social experiences have been hypothesised to lead to psychotic-like experiences through disrupted attachment and dissociation. Although well grounded in the literature, the model is still to be fully validated. Methods This study tested the predictive validity of the Trauma and Social Pathways model of Psychosis, using a cross-sectional, quantitative...
Due to increasing evidence of efficacy in treating mental health disorders, psilocybin may become a legal medicinal drug. This study tested the validity of Carhart-Harris and Nutt’s (2017) model of extra-pharmacological (EP) factors. It examined whether such factors should be considered in any psychological suitability test for medicinally prescribed psilocybin. Two hundred nineteen...
Abigail Stancheva, Kay Gannon, Oisín O'Sullivan et al.
preprint
AbstractBackground: Recent research has examined embodied emotions in psychotic disorders. The aim of this study was to investigate how embodiment, emotional responses and meaning-making interreacted in an experimental simulation of auditory hallucinations in a VR environment (sAH-VR). Methodology: This qualitative experimental study explored embodiment and its relationship to a sAH-VR task...
Donagh Seaver O'Leary, Pat Mulvaney, Laura Moore et al.
preprint
There is a growing use of Virtual Reality (VR) technologies in psychosis research and intervention. Validated VR simulations of psychotic-like experience have the potential to allow controlled manipulation of stimuli, reproducibility, and to isolate mechanisms of change in an ethical research framework. Although initial developments appear to be safe, qualitative reporting of participants’...