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Representing Altered States of Consciousness in Computer Arts

Jonathan Weinel

Electronic Visualisation and the Arts London Conference July 7, 2015 DOI: 10.14236/ewic/eva2015.9 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Theoretical or philosophical paper Peer reviewed
Topics Altered states of consciousness
Key points Proposes a concept of 'ASC Simulation' that emphasizes realistic representations of altered states of consciousness, arguing that modern computer technology enables the creation of almost any sound or image imaginable and thus increases the possibility of representing the subjective visual and aural components of hallucinatory experiences with greater realism.

Abstract

It has been proposed that among the earliest known artworks produced by humans may have been representations of altered states of consciousness (ASCs). With the advent of modern computer technology that enables the creation of almost any sound or image imaginable, the possibility of representing the subjective visual and aural components of hallucinatory experiences with increased realism emerges. In order to consider how these representations could be created, this paper provides a discussion of existing work that represents ASCs. I commence by providing an overview of ASCs and a brief history of their use in culture. This provides the necessary background through which we may then consider the variety of art and music that represents ASCs, including: shamanic art and music, modern visual art, popular music, film and video games. Through discussion of the ways in which these examples represent ASC, a concept of 'ASC Simulation' is proposed, which emphasises realistic representations of ASCs. The paper concludes with a brief summary of several creative projects in computer music and arts that explore this area.

Comparable studies

Other theoretical and historical papers on altered states of consciousness, most cited first.

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