The Oxford Handbook of Video Game Music and Sound
June 20, 2024
Jonathan Weinel
Abstract Jonathan Weinel explores aural aspects of the increasingly common representation in video games of an altered state of consciousness (ASC) such as intoxication, hallucination, and psychosis. He first outlines how ASCs, produced, for instance, by drug intake, form and shape our subjective experience before suggesting how such experiences can be designed for in video games. Weinel uses...
April 12, 2018
Jonathan Weinel
Abstract Inner Sound explores how altered states of consciousness have shaped the design of electronic music and audio-visual media. The book begins by discussing consciousness, and how this may change during states such as dreaming, psychedelic experience, meditation, and trance. Next, a variety of shamanic traditions are reviewed, in order to explore how indigenous societies have reflected...
Inner Sound
April 12, 2018
Jonathan Weinel
Abstract The concluding chapter of Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media consolidates the main arguments of the book. The journey taken is recapitulated, from shamanic rituals to psychedelic rock shows and raves; and from outdoor electroacoustic concerts to synaesthetic films and hallucinatory video games. Across these examples, similar...
Inner Sound
April 12, 2018
Jonathan Weinel
Abstract This chapter explores how music technologies and electronic studio processes relate to altered states of consciousness in popular music. First, an overview of audio technologies such as multi-tracking, echo, and reverb is given, in order to explore their illusory capabilities. In the rock ’n’ roll music of the 1950s, studio production techniques such as distortion provided a means...