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BizarreVR: Dream-like bizarreness in immersive virtual reality induced changes in conscious experience of reality while leaving spatial presence intact.

Simone Denzer, Sarah Diezig, Peter Achermann, Thomas Koenig, Fred W Mast

Consciousness and Cognition February 10, 2022 DOI: 10.1016/j.concog.2022.103283 (opens in new tab)

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AI-extracted from the abstract
Characteristics Proof-of-concept experimental study Peer reviewed
Key findings A realistic virtual environment induced high reality judgment and spatial presence, while bizarre breaks induced high experienced bizarreness. Experienced bizarreness reduced reality judgment in both the bizarre and realistic conditions, but bizarre breaks did not affect spatial presence. The authors propose the paradigm as a proof of concept for eliciting natural bizarre experience within a realistic scenario.

Abstract

Differences in conscious experience of reality occur between waking, dreaming, and psychotic states. Between these states, there are systematic differences in the judgment about the reality of the experience when being confronted with bizarre breaks. However, the mechanisms underlying experience of reality in these different states are still unknown. To investigate the effect of bizarre breaks on experience of reality during the wake state, we propose a new paradigm using dream-like bizarreness and immersive virtual reality. Results showed that the realistic non-bizarre virtual environment induced high levels of reality judgment and spatial presence, whereas the confrontation with bizarre breaks induced high levels of experienced bizarreness. Moreover, experienced bizarreness significantly reduced reality judgment in both the bizarre and the realistic condition. Further, there was no effect of bizarre breaks on spatial presence. These results provide proof of concept for the new method to elicit natural bizarre experience within a realistic scenario.

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