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Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice

I. D. W. Bosman, Mila Bujić, L. Cosio, Oğuz Buruk, Kristine Jørgenson, Juho Hamari

International Conference on Entertainment and Media in the Ubiquitous Era October 8, 2024 DOI: 10.1145/3681716.3689446 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Qualitative study Peer reviewed
Intervention guided body-scan meditation in virtual reality
Topics Meditation
Key findings Audio-visual focus points in VR can aid concentration for some participants but distract others during a guided body-scan meditation.

Abstract

Virtual reality is increasingly being explored as a tool for facilitating mindfulness practices, such as through various guided meditation applications currently available. However, it is unclear how the technological affordances of virtual reality align with the goals of mindfulness and how such experiences can be designed to optimally exploit these affordances. We use a guided body-scan meditation in virtual reality and qualitative data from interviews to offer general insight into users’ experiences of virtual reality as a tool for mindfulness and relaxation more broadly. Our results highlight the potential to create audio-visual focus points for helping some participants concentrate, but also the pitfalls of this approach as a source of distraction for others. We point out avenues for further research, specifically into the interactive nature of VR, the benefits and drawbacks of novelty, alternative modes of self-representation, and the potential gap between VR-based practice and everyday mindfulness.