Psychedelic VR Experience: An Exploratory Study on Cosmic Flow
Sangwon Jung, Oğuz Buruk, Juho Hamari
November 9, 2022 DOI: 10.1145/3569219.3569391 (opens in new tab)
Study at a glance
AI-extracted from the abstract| Characteristics | Exploratory qualitative study |
|---|---|
| Sample size | 6 |
| Population | Participants who experienced Cosmic Flow VR |
| Intervention | Cosmic Flow |
| Keywords | Introspection Exploratory research User experience design Virtual reality Human–computer interaction Consciousness Modalities Priming agriculture Applied psychology Cognitive psychology |
| Citations | 11 |
| Key findings | User interviews revealed three main themes—moderate interaction, reflections on personal experience, and VR ergonomics—leading to seven design considerations for psychedelic VR. |
Abstract
Virtual environments are emerging as a tool for providing psychede-lic experiences due to the increasing interest in altered states of consciousness (ASCs) and the spread of VR headsets. However, the user experience of commercial psychedelic VR applications has not yet been adequately explored in HCI. To fill this gap, we conducted a user experience study of Cosmic Flow, one of the psychedelic VR available on Steam. In this exploratory study, six participants experienced Cosmic Flow and got interviewed. Analysis of user interviews revealed three main themes that articulate different aspects of the experience: moderate interaction, reflections on personal experience, and VR ergonomics. In the discussion, we derive seven design considerations to guide the development of psychedelic VR: non-active engagement, positive indolence and idleness, non-invasive multi-sensory modalities, creative and introspective activities, effects of priming, virtual nature, and comfortableness. The study contributes to design researchers and practitioners working on related experiences.
Citations in the library
Cited by 4
- Therapeutic dissociation: From non-ordinary states to psychological transformation January 12, 2024
- Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice International Conference on Entertainment and Media in the Ubiquitous Era October 8, 2024
- A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy ACM International Conference Proceeding Series October 8, 2024
- Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection Conference on Designing Interactive Systems July 10, 2023
Cites 7
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- MDMA-assisted psychotherapy for treatment of PTSD: study design and rationale for phase 3 trials based on pooled analysis of six phase 2 randomized controlled trials. Psychopharmacology September 1, 2019
- Virtual Reality as a Moderator of Psychedelic-Assisted Psychotherapy Frontiers in Psychology March 4, 2022
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- Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming DIS 2022 Proceedings of the 2022 ACM Designing Interactive Systems Conference Digital Wellbeing June 13, 2022
and 2 more in the library