Augmented Unreality
The Oxford Handbook of Sound and Imagination, Volume 2 September 26, 2019 DOI: 10.1093/oxfordhb/9780190460242.013.24 (opens in new tab)
Study at a glance
AI-extracted from the abstract| Characteristics | Theoretical or philosophical paper Peer reviewed |
|---|---|
| Key points | Weinel argues that sounds and visual design in films, VJ performances, video games, and other audiovisual media can represent hallucinations, and proposes "augmented unreality" as a framework for this. He outlines structural norms defining representations of psychedelic hallucinations and hypothesizes that improving digital technologies may gradually dissolve the boundaries between external reality and synthetic unreality. |
Abstract
Jonathan Weinel deals with the representation of hallucinations within audiovisual media. Weinel forms his discussion around the concept of augmented unreality, providing examples from films, VJ performances, video games, and other audiovisual media to show how sounds are used to represent hallucinations. His focus is on the material design of the representations of hallucinations, and he discusses how the form of visual and auditory hallucinations may serve as the basis for audiovisual artworks. In conclusion, Weinel provides a set of structural norms that define representations of psychedelic hallucinations, and he hypothesizes that, given improvement of digital technologies, the boundaries between external reality and synthetic unreality might gradually dissolve.