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Aesthetics of Hallucination: Ontology of Visual Kaleidoscopes From the Age of Myth to Virtual Reality

Sandra Cuevas, Reynaldo Thompson, Tirtha Prasad Mukhopadhyay

Artnodes July 7, 2023 DOI: 10.7238/artnodes.v0i32.411199 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Theoretical or philosophical paper Peer reviewed
Key points Argues that a balance between the real and virtual worlds can be envisioned by tracing how humans process reality, create fictions, and use illusionism in the search for consciousness, and proposes a Virtual Reality approach grounded in the therapeutic use of hallucinogens.

Abstract

Throughout this text we will analyze some human concerns that are the subject of analysis in different fields of knowledge such as philosophy, art, science and technology. These concerns revolve around what is reality? what is fiction? what are the effects of hallucination? and what is virtuality? through different cultural products such as art, literature, cinema, psychoactive or entheogenic experiences, up to the most recent proposals of Virtual Reality and their forms of interaction. We will try to envision and propose new ways of perceiving reality, seeking a balance between the real and the virtual world. We will take a tour from the way we process reality and create fictions around it, to the illusionism that has constituted an important part of our search for consciousness, mediating between rationality and experimentation in the construction of new realities to finally make a proposal on Virtual Reality based on the therapeutic use of hallucinogens.