Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness
Isak de Villiers Bosman, Mila Bujić, L. Cosio, Oğuz ‘Oz’ Buruk, Kristine Jørgensen, Juho Hamari
Virtual Reality March 14, 2025 DOI: 10.1007/s10055-025-01129-w (opens in new tab) via Semantic Scholar
Summary
AI-generated from the abstractA first-person visual perspective in virtual reality body-scan meditation increased perceived body schema change, but did not affect acceptance of virtual body ownership or control/agency. Audio perspective had no effect on these outcomes. Participants with low immersive tendencies experienced greater body schema change in the first-person visual condition than in the third-person condition. Few participants could articulate their experience in terms of audio. The findings extend understanding of altered self-representations for mindfulness and the design of sound, perspective, and embodiment in virtual reality.
Study at a glance
| Characteristics | Experimental study with qualitative content analysis Peer reviewed |
|---|---|
| Keywords | Computer science Psychology |
| Key finding | First-person visual perspective in VR body-scan meditation positively influenced change in perceived body schema, but not virtual body ownership or control/agency, and audio perspective had no effect. |
Abstract
Immersion as an umbrella experience and embodiment are regarded as primary advantages of virtual reality and its capability to lead to other reflective experiences. Beyond the basis of stereoscopic head-mounted displays, however, there is paucity of research on altered ways of experiencing virtual reality with regards to the possibilities afforded by this medium. To address this gap, we explore the effects of perspective shifts, both in terms of the visual and aural modalities, on embodiment and embodied mindfulness. Using a virtual reality application that administers a body-scan meditation using different visual- and aural perspectives, we investigate the effects these perspectives have on embodiment and embodied mindfulness. Our results indicate that a first-person visual perspective positively influenced a change in perceived body schema, but not in acceptance of virtual body ownership or control/agency of a virtual body, nor do they suggest an effect of audio-based perspective on these outcomes. Investigation into the moderating effects of mindfulness- and immersive tendencies on these factors suggest that participants with low immersive tendencies experienced a greater change in their body schema in the visual first-person condition compared to the third-person condition. A qualitative content analysis on participants’ experiences indicate that few participants were able to express their experience in terms of audio. Our results contribute to the body of work on altered self-representations for mindfulness and extends on this concept with the notion of listening perspective as well as more generally to the design of sound, perspective, and embodiment in virtual reality.