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Journal For Virtual Worlds Research

ISSN 1941-8477

2 papers in the library · publishing 2015-2018

Papers

Dreaming the Virtual: How Lucid Dream Practice Can Inform VR Development

Journal For Virtual Worlds Research July 30, 2018 Kevin Healey

An integral model combining third-person empirical perspectives with first-person subjective experience is proposed for studying virtual and augmented reality (VR/AR) technologies. The model offers a comparative analysis of immersive VR platforms and lucid dreaming, based on a discursive analysis of technologists' statements and a review of lucid dreaming literature. Dream research is identified as highly relevant to VR development, serving as a catalyst for ethical critique of emerging commercial technologies. The approach, informed by Buddhist philosophy but primarily secular, draws on moral-developmental psychology and contemplative studies, exemplifying Contemplative Media Studies.

Being There: Implications of Neuroscience and Meditation for Self-Presence in Virtual Worlds

Journal For Virtual Worlds Research October 30, 2015 Carrie Heeter, Marcel Allbritton

The brain and body work together to create a felt sense of presence in the material or virtual world. The brain generates bodily feelings that represent emotions and thoughts, and directing attention to present-moment bodily sensations produces embodied presence. Meditation increases the capacity for embodied presence. Virtual worlds are experienced through a system grounded in bodily sensations. This essay explores implications of neuroscience and meditation for designing and studying self-presence in virtual worlds, explaining presence as a dynamic internal process resulting from sustained directed attention.