The goal of the present work was to study the potential of facilitating creative insight in a real-life setting. To that end, participants were recruited who were struggling with a creative problem and had reached an impasse. Based on previous research, we hypothesized that solutions might be facilitated through virtual reality that replicates visual content experienced under the influence of...
Karl Kristjan Kaup1*, Madis Vasser1, Kadi Tulver1, Mari Munk2, Juhan Pikamäe1,3, Jaan Aru1*correcting author names or adding authors. Insert the correct version of the author list)1 Institute of Computer Science, University of Tartu, Estonia2 Psychiatry Clinic of North Estonia Medical Centre3 Institute of Molecular and Cell Biology, University of Tartu, Estonia* Correspondence:...