Facilitating real-life creative insight through psychedelic virtual reality
May 28, 2023 Timo Siimon, Kadi Tulver, Kristjan Kaup et al. 2 citations preprint
The goal of the present work was to study the potential of facilitating creative insight in a real-life setting. To that end, participants were recruited who were struggling with a creative problem and had reached an impasse. Based on previous research, we hypothesized that solutions might be facilitated through virtual reality that replicates visual content experienced under the influence of...
DOI: 10.31234/osf.io/zth7f (opens in new tab)
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Virtual reality
Creativity
Thematic analysis
Human–computer interaction
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