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Denise T. Quesnel

2 papers in the library · 57 citations · publishing 2019-2023

Papers

Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness?

Frontiers in Digital Humanities May 22, 2019 Ekaterina R. Stepanova, Denise T. Quesnel, Bernhard E. Riecke 57 citations

Virtual reality can elicit components of the emotion awe and induce minor cognitive shifts in worldview, similar to the Overview Effect astronauts experience when viewing Earth from space. An immersive installation called 'AWE' (Awe-inspiring Wellness Environment) was evaluated. The experience produced some awe-related feelings and small changes in participants' perspectives, though the effects were modest. Key factors influencing the affective experience included perceived safety, personal background, familiarity with the environment, and a small visceral fear reaction as part of the emotional arc. While results support VR's potential as a transformative medium, further design and research iterations are needed to fully explore profound awe-inspiring experiences.

Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection

Conference on Designing Interactive Systems July 10, 2023 Noah Miller, Ekaterina R. Stepanova, John Desnoyers-Stewart et al.

Virtual reality can evoke self-transcendent emotions like awe, which may improve mental well-being when direct access to nature is limited. Designers created Awedyssey, a VR sensory deprivation countermeasure experience exhibited publicly. Qualitative feedback from interviews, diaries, and surveys revealed design tensions: balancing realism, autonomy, vastness, and comfort across diverse individuals. The work articulates design knowledge for creating technologically mediated emotional experiences that support mental health.