Conference on Designing Interactive Systems
July 4, 2025
P. Wang, X. Fang, Gabriel Ducos et al.
Lucid dreaming, a state in which people become aware that they are dreaming, is known for its many mental and physical health benefits. However, most lucid dream induction techniques, such as reality testing, require significant time and effort to master, creating a barrier for people seeking these experiences. We designed LuciEntry, a portable interactive prototype aimed at helping people...
Conference on Designing Interactive Systems
July 10, 2023
Felicia Fang-Yi Tan, Ashwin Ram, Chloe Haigh et al.
Mindfulness technologies have gained research interest in recent years. We explore the use of smart-glasses (Optical Head Mounted Displays or OHMDs) for breath-based mindfulness practice as a well-being technology for everyday users. Since OHMDs do not occlude the wearer’s view, practitioners can access the digital environment while performing daily activities. Through our pilot series, we...
Conference on Designing Interactive Systems
July 10, 2023
Noah Miller, Ekaterina R. Stepanova, John Desnoyers-Stewart et al.
Access to nature and feeling connection is critical for mental health and well-being. These benefits may be mediated by self-transcendent emotions evoked by nature. We need to explore the capacity of technology to offer such experiences when we lack access to the restorative power of nature. Despite growing research validating this capacity, there is a lack of articulated design knowledge of...
Conference on Designing Interactive Systems
July 10, 2023
John Anders Eichenlaub, Gijs Huisman, Haian Xue
Mind-wandering (MW) and fidgeting are both present as pervasive phenomena in everyday life and can positively impact ideation. Importantly, within the MW experience, MW can manifest in bodily behaviors such as physical fidgeting. Here, we use an extended mind framework to consider fidgeting as a case of extended MW, where (part of) a MW episode is mediated by a fidget object. We position...
Conference on Designing Interactive Systems
July 10, 2023
Jingjin Li, Nayeon Kwon, Huong Pham et al.
Many digital technologies have been invented to support mindfulness, the practice of bringing attention to the present moment without judgment. While most technologies focus on mindfulness meditation training for novices, in this paper, we explore designing technology to support everyday mindfulness activities for people with varying levels of experience. Through 9 magic machine workshops, 30...
Conference on Designing Interactive Systems
April 9, 2020
Claudia Daudén Roquet, Corina Sas
Much research on meditation has shown its significant benefits for wellbeing. In turn, there has been growing HCI interest for the design of novel interactive technologies intended to facilitate meditation in real-time. In many of these systems, physiological signals have been mapped onto creative audiovisual feedback, however, there has been limited attention to the experiential qualities of...
Conference on Designing Interactive Systems
June 8, 2018
Mirjana Prpa, Kıvanç Tatar, Jules Françoise et al.
Busy daily lives and ongoing distractions often make people feel disconnected from their bodies and experiences. Guided attention to self can alleviate this disconnect as in focused-attention meditation, in which breathing often constitutes the primary object on which to focus attention. In this context, sustained breath awareness plays a crucial role in the emergence of the meditation...