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Conference on Designing Interactive Systems

4 papers in the library · publishing 2020-2025

Papers

LuciEntry: Towards Understanding the Design of Lucid Dream Induction

Conference on Designing Interactive Systems July 4, 2025 P. Wang, X. Fang, Gabriel Ducos et al.

Lucid dreaming has mental and physical health benefits, but most induction techniques require extensive practice. A portable interactive prototype called LuciEntry was designed to help induce lucid dreaming using timed visual and auditory cues. Lab and field studies were conducted, and interview data revealed three themes. From these findings and design practice, seven considerations were derived to guide future lucid dream systems. The work aims to inspire further research into interactive technologies for altered states of consciousness.

Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection

Conference on Designing Interactive Systems July 10, 2023 Noah Miller, Ekaterina R. Stepanova, John Desnoyers-Stewart et al.

Virtual reality can evoke self-transcendent emotions like awe, which may improve mental well-being when direct access to nature is limited. Designers created Awedyssey, a VR sensory deprivation countermeasure experience exhibited publicly. Qualitative feedback from interviews, diaries, and surveys revealed design tensions: balancing realism, autonomy, vastness, and comfort across diverse individuals. The work articulates design knowledge for creating technologically mediated emotional experiences that support mental health.

Co-designing Magic Machines for Everyday Mindfulness with Practitioners

Conference on Designing Interactive Systems July 10, 2023 Jingjin Li, Nayeon Kwon, Huong Pham et al.

Thirty mindfulness practitioners with varying levels of experience participated in nine magic machine workshops to explore and reflect on their personal everyday mindfulness activities. They generated designs that support daily practice, resulting in six categories: everyday objects, physical spaces, wearables, metaphorical art, companions, and toys. The practitioners' thought processes emphasized eliciting and regulating emotion and associating mindfulness with routine daily activities. The findings suggest that individualized mindfulness products and co-design magic machine workshops can help explore practical design spaces for supporting everyday mindfulness beyond formal meditation training.

Body Matters: Exploration of the Human Body as a Resource for the Design of Technologies for Meditation

Conference on Designing Interactive Systems April 9, 2020 Claudia Daudén Roquet, C. Sas

Meditation benefits wellbeing, yet interactive technologies designed to support real-time meditation often overlook the role of bodily sensations. Workshops with 24 experts explored the bodily experiences that arise during meditation. Using material speculation, participants described their lived meditation experiences and identified stages where additional, often multimodal, support could help. Findings highlight the value of recreating mindful physical sensations during mind-wandering, particularly to regulate attention through embodied metaphors and haptic feedback tailored to key transitions in meditation.