Design and Development of an Immersive Virtual Reality Application for Psychological Support of Dialyzed Patients
Gwladys Rubayita, Bruno Silva de Paula, Júlia Tannús, D. Rocha, Marcelo Melo, Sarah Chameroy, E. Naves
International Conference on Serious Games and Applications for Health July 1, 2026 DOI: 10.1109/segah69272.2026.11653356 (opens in new tab)
Study at a glance
AI-extracted from the abstract| Characteristics | Preliminary usability evaluation Qualitative Peer reviewed |
|---|---|
| Sample size | 8 |
| Population | Healthy volunteers tested in a laptop setting |
| Interventions | alpha-frequency binaural beats guided meditation |
| Duration | 30-minute experience |
| Measures | System Usability Scale, EGameFlow |
| Key points | The virtual reality mindfulness application received a System Usability Scale score of 91.88/100 and an EGameFlow immersion score of 5.75/7 among eight healthy volunteers. The authors report particularly strong performance on cognitive immersion dimensions they consider therapeutically relevant for anxiety and depression, including temporal distortion, sustained attention, and worry reduction. They conclude that clinical validation with hemodialysis patients using head-mounted displays is still needed. |
Abstract
Depression and anxiety affect up to 52% of hemodialysis patients, yet most cases remain undiagnosed and untreated. This paper presents the design and preliminary evaluation of an immersive virtual reality mindfulness application specifically designed for use during hemodialysis sessions, when patients remain physically immobilized for 3-4 hours, three to four times weekly, to transform this idle treatment time into therapeutic psychological intervention without imposing additional time burdens. The application integrates naturalistic Alpine environments, alpha-frequency binaural beats, guided meditation, and positive affirmations within a 30-minute experience accessible through head-tracking-only interaction to accommodate patients’ restricted movement during dialysis. Preliminary evaluation with eight healthy volunteers in a laptop setting demonstrated excellent usability (System Usability Scale: 91.88/100) and high immersion (EGameFlow: 5.75/7), with particularly strong performance on cognitive immersion dimensions therapeutically relevant for anxiety and depression management, including temporal distortion, sustained attention, and worry reduction. Qualitative feedback identified refinement priorities including narration pacing optimization and environmental visual enhancement. While this study establishes foundational usability and immersion benchmarks using laptop-based testing with nonclinical participants, clinical validation with actual hemodialysis patients using head-mounted displays remains necessary to assess therapeutic efficacy and implementation feasibility in dialysis care contexts.
Citations in the library
Cites 2
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- Evaluation of a Mindfulness-Based Intervention With and Without Virtual Reality Dialectical Behavior Therapy® Mindfulness Skills Training for the Treatment of Generalized Anxiety Disorder in Primary Care: A Pilot Study Frontiers in Psychology January 28, 2019