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Life Satisfaction and Mindfulness in Esports-Involved Gamers in Türkiye: Parallel Mediation of Problematic Online Gaming and Maladaptive Daydreaming.

Seyhan Bekir

Behavioral Sciences September 8, 2026 DOI: 10.3390/bs16091595 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Cross-sectional survey with parallel multiple mediation analysis Peer reviewed
Sample size 480
Population Esports-involved gamers in Türkiye
Measures Satisfaction with Life Scale, Mindful Attention Awareness Scale, Internet Gaming Disorder Scale-Short Form, Maladaptive Daydreaming Scale
Topics Meditation
Keywords Life satisfaction Maladaptive daydreaming Esports Parallel mediation
Key findings Problematic online gaming and maladaptive daydreaming each mediated the relationship between life satisfaction and mindfulness in esports-involved gamers; the direct association became non-significant with both mediators included. The authors propose that interventions to enhance mindfulness in this group should address maladaptive daydreaming.

Abstract

The present study explores the parallel mediating roles of problematic online gaming and maladaptive daydreaming on the relationship between life satisfaction and mindfulness in esports-involved gamers in Türkiye. This research area has attracted growing scholarly interest due to its potential implications for esports-involved gamers' mindfulness and life satisfaction. The present study employed a parallel multiple mediation model to investigate the indirect roles of these two mediators in the association between life satisfaction and mindfulness in a sample of esports-involved gamers. A total of 480 esports-involved gamers completed an online survey comprising the Satisfaction with Life Scale, the Mindful Attention Awareness Scale, the Internet Gaming Disorder Scale-Short Form, and the Maladaptive Daydreaming Scale. The data were analyzed using correlation analyses and Hayes' PROCESS macro (Model 4) with bootstrapping to test the hypothesized mediation model. The findings of the study demonstrated correlations between all these variables. Mediation analyses indicated that both problematic online gaming and maladaptive daydreaming mediated the relationship between life satisfaction and mindfulness, as the direct roles became non-significant once the mediators were included. Interventions designed to enhance mindfulness in esports-involved gamers should therefore address this to decrease maladaptive daydreaming.

Comparable studies

Other cross-sectional and survey studies on meditation, most cited first.

Study Year Design Participants
Construct Validity of the Five Facet Mindfulness Questionnaire in Meditating and Nonmeditating Samples Experienced meditators and nonmeditating comparison groups 2008 Cross-sectional study
Neural Correlates of Dispositional Mindfulness During Affect Labeling Adult participants 2007 Observational cross-sectional n = 27
Assessing mindfulness in children and adolescents: Development and validation of the Child and Adolescent Mindfulness Measure (CAMM). School-aged children and adolescents 2011 Cross-sectional validation study n = 1,413
Mindfulness and self-compassion as predictors of psychological wellbeing in long-term meditators and matched nonmeditators Experienced meditators and demographically matched nonmeditators 2012 Cross-sectional study n = 152
Mechanisms of Action in the Inverse Relationship Between Mindfulness and Psychological Distress Undergraduates 2008 Cross-sectional, correlational

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