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Narrating Near-Death Experience

Thomas B. Yee

Chinese Semiotic Studies August 1, 2018 DOI: 10.1515/css-2018-0020 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Theoretical or philosophical paper Peer reviewed
Topics Near-death experience
Citations 1
Key points Argues that Eternal Sonata's musical score functions as a hermeneutic key for decoding the game's artistic meaning, particularly its multivalent ending and multilevel metafictional plot. Contends that musical semiotics—intertextuality, musical narrative, and virtual agency—can reveal interpretive meaning in the game's musical surface, and that ludomusicology is vital to understanding a video game as a holistic, multimedia entity.

Abstract

Abstract Rarely do the worlds of classical music and video games collide explicitly; when they do, as in the 2007 JRPG Eternal Sonata, the result is of marked semiotic interest. The game’s complex metafictional plotline – involving multiple levels of narrative seeking to blend fantasy and reality – invites speculation and interpretation, particularly concerning its multivalent ending. This article uses recently developed analytical methods from the burgeoning field of musical semiotics to glean poignant interpretative meaning from the video game’s musical surface. By invoking music-theoretic work in intertextuality (Klein 2004), musical narrative (Almén 2008), and virtual agency (Hatten forthcoming), I argue that the video game’s musical score is a hermeneutic key for decoding artistic meaning in Eternal Sonata. Thus, ludomusicology contributes vitally to the semiosis of a video game’s meaning as a holistic, multimedia entity.

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