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Digital game addiction, mindfulness, and phubbing among adolescents: a cross-sectional design.

Neslihan Köse-Kabakcıoğlu, Sultan Ayaz-Alkaya

European Journal of Pediatrics August 31, 2026 DOI: 10.1007/s00431-026-07370-y (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Cross-sectional study with mediation analysis Peer reviewed
Sample size 2,013
Population Turkish adolescents
Measures Digital Game Addiction Scale, General Phubbing Scale in Adolescents, Mindful Attention Awareness Scale Adolescent Form
Topics Addiction Meditation
Keywords Humans Cross-sectional studies Adolescent behavior Behavior, addictive Video games Turkey Female Surveys and questionnaires Internet addiction disorder Digital media Digital game Phubbing
Key findings Higher digital game addiction was associated with higher phubbing, and higher mindfulness with lower phubbing. Mindfulness partially mediated the relationship between digital game addiction and phubbing. Several demographic and smartphone-use factors were also significantly related to phubbing.

Abstract

This study was conducted to identify factors associated with phubbing and to investigate the mediating role of mindfulness in the relationship between digital game addiction and phubbing. A cross-sectional design with mediation analysis was adopted. The study was completed with 2013 voluntary adolescents. The data were collected via paper questionnaires that included validated Turkish versions of the Digital Game Addiction Scale, General Phubbing Scale in Adolescents, and Mindful Attention Awareness Scale Adolescent Form. Associations were analyzed using multiple linear regression. Process Macro Model 4 was conducted to verify the mediating role. The study found an indirect mediating role of mindfulness in the relationship between digital game addiction and phubbing. Sex, academic achievement, daily smartphone use, following social media, surfing on the internet, watching videos, taking photographs, doing homework, participation in social activities, digital game addiction, and mindfulness score were significantly related to phubbing. The study found that higher levels of digital game addiction were associated with a higher level of phubbing among adolescents. In contrast, higher levels of mindfulness were associated with a lower level of phubbing. Mindfulness had a partial mediating role in the relationship between digital game addiction and phubbing. This study highlights the importance of addressing factors associated with youth services to reduce phubbing and digital game addiction. Health professionals could consider mindfulness-focused interventions for at-risk adolescents for addressing these behaviors. What is known: • Digital game addiction can increase the likelihood of individuals exhibiting phubbing behavior during face-to-face interactions. • The interactive mechanisms between digital game addiction, phubbing, and mindfulness are not yet fully understood in adolescents. What is new: • Mindfulness partially inhibited the interaction between digital game addiction and phubbing. • Excessive smartphone use and the purposes of smartphone use were predictors of phubbing.

Comparable studies

Other cross-sectional and survey studies on addiction, most cited first.

Study Year Design Participants
Persisting Reductions in Cannabis, Opioid, and Stimulant Misuse After Naturalistic Psychedelic Use: An Online Survey Online survey respondents 2020 Cross-sectional survey
The users of Novel Psychoactive Substances: Online survey about their characteristics, attitudes and motivations International users of novel psychoactive substances recruited via bluelight.org 2016 Cross-sectional online survey n = 619
User perceptions of the benefits and harms of hallucinogenic drug use: A web-based questionnaire study Users of hallucinogenic drugs who completed a web-based questionnaire 2010 Cross-sectional survey n = 600
Psychological and neuropsychological assessment of regular hoasca users. Regular hoasca users from a U.S. branch of União do Vegetal and matched non-user controls 2016 Cross-sectional study n = 57
Client and counselor attitudes toward the use of medications for treatment of opioid dependence. Counselors and clients from outpatient, methadone, and residential drug treatment programs 2007 Cross-sectional survey n = 1,459

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