Skip to content

Brain-Heart Interaction and the Experience of Flow While Playing a Video Game.

Shiva Khoshnoud, Federico Alvarez Igarzábal, Marc Wittmann

Frontiers in Human Neuroscience 2022 DOI: 10.3389/fnhum.2022.819834 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Observational study Peer reviewed
Sample size 43
Population 22 gamers and 21 non-gamers
Duration 25 min
Measures heart-evoked potential (HEP)
Keywords Arousal Brain–heart interaction Experience of flow Heart-evoked potential Self-referential processing Time perception
Key findings Playing the video game Thumper was associated with lower fronto-central heart-evoked potential (HEP) amplitude compared to resting states, indicating less self-referential processing, and HEP amplitude predicted absorption in the game. Within the gaming session, higher HEP was positively associated with absorption and better performance, which the authors interpret as more efficient brain-heart interaction. Greater flow was also linked to increased sympathetic activity and less inhibited parasympathetic activity toward the end of the game.

Abstract

The flow state - an experience of complete absorption in an activity - is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain-heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the game, the less they thought about time and the faster time passed subjectively. On the cortical level, the fronto-central HEP amplitude was significantly lower while playing the game compared to resting states before and after the game, reflecting less self-referential processing while playing. This HEP effect corresponded with lower activity during gameplay in brain regions contributing to interoceptive processing. The HEP amplitude predicted the level of absorption in the game. While the HEP amplitude was overall lower during the gaming session than during the resting states, within the gaming session the amplitude of HEP was positively associated with absorption. Since higher absorption was related to higher performance in the game, the higher HEP in more absorbed individuals reflects more efficient brain-heart interaction, which is necessary for efficient game play. On the physiological level, a higher level of flow was associated with increased overall sympathetic activity and less inhibited parasympathetic activity toward the end of the game. These results are building blocks for future neurophysiological assessments of flow.

Citations in the library