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Serious Games, Meditation, Brain-Computer Interfacing, and Virtual Reality (VR)

Ryan Murdoch

IGI Global eBooks October 7, 2022 DOI: 10.4018/978-1-6684-7589-8.ch029 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Theoretical or conceptual chapter Peer reviewed
Topics Meditation
Keywords Interfacing Feeling Human–computer interaction Virtual reality Brain–computer interface Multimedia
Key points Proposes that real-time brain-monitoring can be integrated into serious games to teach meditation, using affordable consumer BCI technology and the Unity engine.

Abstract

Brain-computer interfacing (BCI), the ability to interact with software and technology with our thoughts and feelings, presents an exciting new frontier for serious games and learning. This chapter outlines an approach to incorporating real-time brain-monitoring in educational games. Both outlining and suggesting how technically this can be achieved using affordable and accessible “off the shelf” consumer technology and the popular game engine Unity. By designing such experiences considering pedagogy and serious game theory, we can attempt to classify this new form of user interaction and its value for educational purposes. Specifically, this chapter looks to engage players with ideas of meditation by monitoring their “meditation” using BCI technology and visualizing it in engaging game worlds and experiences. As a valuable tool for addressing mental illness and personal wellbeing, meditation is worth exploring as a learning outcome within serious games.

Comparable studies

Other theoretical and historical papers on meditation, most cited first.

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