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Re‐enchantment in Adolescent Psyche: Spiritual Experiences in Video Games and Dreams 1

Kan Chen, Xiao You

Journal of Analytical Psychology April 1, 2026 DOI: 10.1111/1468-5922.70057 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Case study Case report Peer reviewed
Sample size 2
Population Adolescents who played online video games
Duration 10-week follow-up period
Topics Mysticism
Keywords Archetype Transformative learning Perspective graphical Spiritual growth Narrative Spiritual development Synchronicity Psychoanalysis Psychotherapist Religious experience
Key findings Video games can evoke spiritual experiences that activate the archetype of initiation and interact with dreams, contributing to individuation in adolescents.

Abstract

Abstract This study explores spiritual experiences in online video games and dreams from the perspective of analytical psychology, focusing on how such experiences activate the archetype of initiation in adolescents. Method: The present study adopted a Jungian psychological perspective to analyse symbols and psychological processes emerging in dreams that occurred after interaction with video games. Scores on Mystical Experience Questionnaire (MEQ‐30) were used to assess whether the participant had undergone a spiritual experience while playing video games. Participants continued to record dreams for a 10‐week follow‐up period. The paper presents two case studies to illustrate that video games can evoke diverse spiritual experiences that are often connected to an individual's personal complexes. These spiritual experiences may activate the archetype of initiation and interact with dreams, thereby contributing to the process of individuation. In cases of addiction, an archetypal self‐care system may be at play—representing a destructive aspect of the Self—which is experienced as a damaging form of spirituality. The paper suggests that Jungian analysts and educators should recognize the transformative and spiritual dimensions embedded in video games to support healthy initiation in adolescent development.

Comparable studies

Other case reports and case series on mysticism, most cited first.

Study Year Design Participants
The vidente phenomenon in third world traditional healing: An amazonian example Urban healer don Hilde and his patients in Pucallpa, Peru 1984 Case study
In the Pause and Listening to the Little People Folk healer (White Bear) 2011 Qualitative case study
The Bad Seed: Mystical Experience and Time Travel in the Treatment of Psychopathy A psychopathic personality 2023 Case study n = 1
Safavid Twelver Lettrism Between Sunnism and Shiʿism, Mysticism and Science: Rajab al-Bursī vs. Maḥmūd Dihdār Two Twelver Shi'i lettrists, al-Ḥāfiẓ Rajab al-Bursī and Maḥmūd Dihdār Shīrāzī 2023 Comparative case study
Newer substances and their effects: A case report 36-year-old woman immigrant from South America 2016 Case study n = 1

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