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Experiencing the More-than-Human Through Human Augmentation

Botao 'Amber' Hu, Danlin Huang

arXiv Preprint Archive November 16, 2025 preprint

Study at a glance

AI-extracted from the abstract
Characteristics Theoretical or philosophical paper
Keywords Cs.hc
Key points Proposes that repurposing human augmentation technologies to modulate the human sensorium can approximate nonhuman sensory experiences, thereby cultivating ecological awareness, empathy, and care across species boundaries.

Abstract

The recent more-than-human turn in design calls for attentiveness to nonhuman beings. Yet -- as Thomas Nagel's famous ``What is it like to be a bat?'' thought experiment highlights -- human experience is constrained by our own sensorium and an irreducible gap in phenomenal access to nonhuman \emph{Umwelten}. Grounded in eco-phenomenology and eco-somatics, this paper proposes \textbf{Experiencing the More-than-Human through Human Augmentation} (MtHtHA, or ``>HtH+''), a design approach that repurposes human augmentation technologies -- typically aimed at enhancing human capabilities for human optimization -- to create temporary, embodied, first-person experiences that modulate the human sensorium to approximate nonhuman sensory experiences, cultivating ecological awareness, empathy, and care across species boundaries. We articulate seven design principles, report five design cases -- EchoVision (bat-like echolocation), FeltSight (star-nosed-mole tactile navigation), FungiSync (fungal network attunement), TentacUs (octopus-like distributed agency), and City of Sparkles (urban data from an AI's perspective) -- and discuss implications for more-than-human aesthetics and design practice.