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Dream content and slow waves benefit prey against predator in a video game confrontation

Daniel Soares Brandão, Rafael N. B. Scott, Ernesto Soares, Natália Bezerra Mota, Sidarta Ribeiro

Scientific Reports March 13, 2026 DOI: 10.1038/s41598-026-42759-7 (opens in new tab) via OpenAlex

Summary

AI-generated from the abstract

Slow wave activity during a nap and dreams related to a stressful video game predict better post-sleep performance for people in a low-agency, prey-like role, but not for those in a high-agency predator role. Thirty adult pairs played a first-person shooter game against each other, then napped while EEG and ECG were recorded, reported dreams, and played again. For participants assigned the prey role, score improvements correlated positively with slow wave activity during the nap, how much dreams related to the game, and heart rate variability during the first round. No such correlations appeared for predator-role participants, suggesting sleep's adaptive function may be especially important for individuals facing threatening, low-control situations.

Study at a glance

Characteristics Within-subjects experimental study with between-subjects role assignment Peer reviewed
Sample size 60
Population 30 adult human pairs
Intervention nap
Duration Nap duration not specified; two game rounds before and after nap
Topics Lucid dreaming
Keywords Predation Proxy statistics Content measure theory Video game Sleep system call
Key finding Slow wave activity and game-related dream content predict post-sleep performance gains only for individuals in a prey-like, low-agency role.

Abstract

Every studied animal species exhibits some form of sleep, a state evolved under the sustained influence of prey and predator behaviors. Dreams have been proposed to have evolved as offline mental simulations able to warn against impending threats from the environment, such as predators. To assess how the ecological roles of prey and predator interact with sleep and dreaming, we used a first-person shooter game as a proxy for predator-prey confrontations. Electroencephalographic (EEG) and electrocardiographic (ECG) signals were simultaneously recorded from 30 human adult pairs while (1) playing a video game round against each other, (2) taking a nap, (3) reporting dreams and/or thoughts, and (4) playing another round. We found that the participants in the prey role were highly affected by sleep and dreaming. Their score gains were positively correlated with slow wave activity during the nap, with how much the dreams were related to the game, and with heart rate variability during the first round. In contrast, no significant correlations were found for participants in the predator role. The results suggest that slow wave activity and task-related dream content predict the post-sleep performance of individuals under stressful, low-agency, prey-like situations.

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