Functional sufficiency in VR: achieving non-corporeal embodiment.
Malcolm Wright, Olivia Petit, Alexander Schnack
Frontiers in Systems Neuroscience 2026 DOI: 10.3389/fnsys.2026.1778604 (opens in new tab)
Study at a glance
AI-extracted from the abstract| Characteristics | Theoretical or philosophical paper Peer reviewed |
|---|---|
| Keywords | Ecological validity Embodiment Functional sufficiency Immersive virtual reality Mental simulation Multisensory integration Perception-action loop Telepresence |
| Key points | Argues that embodiment in virtual environments is defined by the integrity of the perception-action loop rather than anatomical mimicry, and that functional sufficiency of interface elements preserves behavioral and emotional outcomes. |
Abstract
This article provides a novel functionalist account of embodiment in immersive virtual environments, grounded in a formal model of cognition, supported by past empirical evidence, and offering a testable framework for predicting when virtual experiences will produce cognitive and emotional effects. Our approach complements existing work on telepresence and subjective experience by applying the Thin Model as an intermediate theory linking interface affordances to perception, emotion, and behavior. Drawing on previously published immersive virtual reality studies, we show that when key functional elements - such as sensing, recognition, inspection, and feedback - are preserved, behavioral and emotional outcomes remain stable even when locomotion mechanisms differ. These findings support a criterion of functional sufficiency for embodiment where interface substitution leaves core policies of action unchanged. We outline a set of theory-driven tests to identify the limits of this invariance and argue that embodiment should be defined by the integrity of the perception-action loop, not by anatomical mimicry.