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Simulating Dissociation: The Psychedelic Experience and Videogame Space

Aaron Oldenburg

Hyperrhiz June 12, 2023 DOI: 10.20415/hyp/026.a03 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Theoretical or philosophical paper Peer reviewed
Key points Argues that qualities of psychedelic experiences, particularly from salvia divinorum, can inform game design and may help create simulations that provoke empathy for mental illness symptoms.

Abstract

In this essay, the author details their own original experiments with using the qualities of psychedelic experiences, specifically those brought on by the atypical psychedelic, salvia divinorum, to inform game design. It discusses the brief history of games designed with varying levels of influence from psychedelic drugs and culture. It details the benefits of this approach, such as the development of design strategies that are potentially useful in creating simulations that provoke empathy for symptoms of mental illness, suggesting paths for future exploration.