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International Conference on Tangible, Embedded, and Embodied Interaction

3 papers in the library · publishing 2021-2025

Papers

Bridging Psychedelic VR and BCI: Enhancing User Experience through Adaptive EEG-Guided Neural Modulation

International Conference on Tangible, Embedded, and Embodied Interaction March 4, 2025 Leon Lange, Jacob Yenney, Y. C. Wu

Virtual reality and psychedelic experiences share notable similarities, both capable of altering perception and evoking deep emotional responses. This proof-of-concept study explores combining VR with simulated psychedelic experiences using brain-computer interface systems that leverage real-time EEG feedback to dynamically adjust VR content and target the brain's default mode network. The goal is to replicate the cognitive and emotional benefits of psychedelics without their risks. Initial findings suggest adaptive VR can provide tailored experiences that promote unique altered states of consciousness, potentially leading to novel therapeutic interventions and improved human-computer interaction.

Ethereal Phenomena - Interactive Art, Meditation, and Breathing Biofeedback: From Mind and Body Wellness Towards Self-Transcendence

International Conference on Tangible, Embedded, and Embodied Interaction February 13, 2022 Silvana Malaver Turbay, I. Segrovets, G. Chernyshov et al.

An interactive installation called Ethereal Phenomena lets a user meditate in front of a digital illustration inspired by Tibetan thangka art, which responds to the user's breathing. The biofeedback of the breath makes the artwork an extension of the user's body and a reflection of their mind. Combining art, sound, and biofeedback, the installation creates a unique meditative experience intended to promote physical and mental wellness and potentially induce a state of self-transcendence or pure consciousness.

Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape

International Conference on Tangible, Embedded, and Embodied Interaction February 14, 2021 K. Cochrane, L. Loke, Matthew Leete et al.

Walking meditation, where the rhythm of walking anchors attention, was examined with and without an interactive soundscape driven by one practitioner's brainwaves. Six workshops with novice and advanced practitioners included guided walking meditation, body scan, writing, drawing, and group interviews. Themes of shifting state, attention, self-regulation, and immersion emerged. Practitioners used sound to synchronize walking and breathing. The work provides a method and description of first-person experience to inform design of interactive technologies for walking meditation.