This paper addresses the issue of a new psychotic reality (A.P. Sidenkova) emerging in the period following the post-humanist turn – a new normality, the post-truth era, the post-COVID era, and the rise of post- and non-human actors in the form of AI-agents (LLMs, GPTs, chatbots). Psychotic reality, as a reality in which people become utterly alienated from themselves, projecting their own...
The article focuses on “ethnological video games”, defined as video games which are developed on the basis of ethnographic and folkloric material. The particular focus is on the kind of ethnological games which contain representation or simulation of shamanistic practices. Among them are Mooseman based on Komi-Permyak and Finno-Ugric mythology, Never Alone based on Iñupiaq folklore, and the...