Research on psychoactive substance use during video game play has traditionally adopted a medical lens, focusing on the addictive potential of licit and illicit drugs and their pathological impacts on players. This framing highlights negative outcomes of the co-occurrence between excessive gaming and substance use, leaving the motivations, meanings, and perceptions that players themselves...
As technologies increasingly converge with users’ psychophysiology and mental states, perception and mind-altering are emerging as plausibly designable components of user experience. This gives rise to emergent phenomena of digitally induced altered states of consciousness (DIAL) that find application not only in therapeutic and mental health contexts but also in communication and leisure....