Behavior Research MethodsSeptember 28, 2021D. M. L. de Boer, Farhang Namdar, Martin Lambers et al.5 citations
Inspired by recent technological advances in the gaming industry, we used capture cards to create and LIVE-stream high quality 3D-images. With this novel technique, we developed a real-life stereoscopic 3D full-body illusion paradigm (3D projection). Unlike previous versions of the full-body illusion that rely upon unwieldy head-mounted displays, this paradigm enables the unobstructed...
Debbie Margaretha Louisa De Boer, Patrick Johnston, Farhang Namdar et al.
preprint
How does the brain distinguish between the signals it produces and the sensations it registers from the environment? To shed light on this, it was investigated if the human mind could be capable of perceiving an avatar’s body in a third person game as one’s own. To create precise, high-quality motion simulations, we uniquely combined a Virtual Reality-setup (Valve Index) with real-time motion...