LIVE-streaming 3D images: A neuroscience approach to full-body illusions
D. M. L. de Boer, Farhang Namdar, Martin Lambers, Axel Cleeremans
Behavior Research Methods September 28, 2021 DOI: 10.3758/s13428-021-01659-6 (opens in new tab)
Study at a glance
AI-extracted from the abstract| Characteristics | Practical guide or manual Peer reviewed |
|---|---|
| Citations | 5 |
| Key points | The authors present a step-by-step method for 3D LIVE-streaming that creates a full-body illusion without head-mounted displays, enabling unobstructed study with neuroscience methods such as transcranial direct current stimulation, transcranial magnetic stimulation, electroencephalography, and near-infrared spectroscopy. They cite prior evidence (de Boer et al., 2020) for the method's effectiveness and propose potential clinical, rehabilitative, and commercial applications. |
Abstract
Inspired by recent technological advances in the gaming industry, we used capture cards to create and LIVE-stream high quality 3D-images. With this novel technique, we developed a real-life stereoscopic 3D full-body illusion paradigm (3D projection). Unlike previous versions of the full-body illusion that rely upon unwieldy head-mounted displays, this paradigm enables the unobstructed investigation of such illusions with neuroscience methods (e.g., transcranial direct current stimulation, transcranial magnetic stimulation, electroencephalography, and near-infrared spectroscopy) and examination of their neural underpinnings. This paper has three aims: (i) to provide a step-by-step guide on how to implement 3D LIVE-streaming, (ii) to explain how this can be used to create a full-body illusion paradigm; and (iii) to present evidence that documents the effectiveness of our methods (de Boer et al., 2020), including suggestions for potential applications. Particularly significant is the fact that 3D LIVE-streaming is not GPU-intensive and can easily be applied to any device or screen that can display 3D images (e.g., TV, tablet, mobile phone). Therefore, these methods also have potential future clinical and commercial benefits. 3D LIVE-streaming could be used to enhance future clinical observations or educational tools, or potentially guide medical interventions with real-time high-quality 3D images. Alternatively, our methods can be used in future rehabilitation programs to aid recovery from nervous system injury (e.g., spinal cord injury, brain damage, limb loss) or in therapies aimed at alleviating psychosis symptoms. Finally, 3D LIVE-streaming could set a new standard for immersive online gaming as well as augmenting online and mobile experiences (e.g., video chat, social sharing/events).
Citations in the library
Cites 10
- The Experimental Induction of Out-of-Body Experiences Science August 23, 2007
- Out-of-body experience, heautoscopy, and autoscopic hallucination of neurological origin Brain Research Reviews July 13, 2005
- Visualizing Out-of-Body Experience in the Brain New England Journal of Medicine October 31, 2007
- Why are dreams interesting for philosophers? The example of minimal phenomenal selfhood, plus an agenda for future research1 Frontiers in Psychology 2013
- Out-of-body experiences: from Penfield to present Trends in Cognitive Sciences March 1, 2003
and 5 more in the library