PsyArXivApril 10, 2026George Fejer, Till Holzapfel, Anestis Lalidis Mateo et al.
preprint
Breath-based interactions in virtual reality typically map breathing onto discrete visual objects or downstream physiological proxies. Viscereality takes a different approach, mapping lung volume onto a surrounding space composed of particles arranged in an orb enclosing the participant through interoceptive-exteroceptive sensory substitution, such that inhalation expands the environment...
George Fejer, Till Holzapfel, Taru Hirvonen et al.
preprint
Abstract Breath-based interactions in virtual reality typically map breathing onto discrete visual objects or physiological proxies. Viscereality instead translates respiratory state into a surrounding particle field, mapping lung volume onto external space so that inhalation expands the environment and exhalation contracts it. Because particle fields have no fixed boundary, they can convey...