Experiencing the End: User Experiences of Virtual Death in an Immersive Virtual Reality Installation
Stefan Greuter, Gerard T. Mulvany, Tonya A. Meyrick, Simeon Taylor, Russell Kennedy
Symposium on Designing Interactive Systems June 12, 2026 DOI: 10.1145/3800645.3812855 (opens in new tab)
Study at a glance
AI-extracted from the abstract| Characteristics | Qualitative study (situated case study with semi-structured interviews and Reflexive Thematic Analysis) Case report Peer reviewed |
|---|---|
| Sample size | 30 |
| Population | Visitors to a public art gallery who experienced the VR installation Passing Electrical Storms |
| Key findings | Participants' contemplative engagement with mortality in the VR installation was supported by stillness, pacing, and multi-sensory grounding, and meaning was co-constructed through bodily sensation, personal belief, and prior experience. The authors propose design strategies for public mortality-themed VR that support interpretive engagement while maintaining legibility, emotional safety, and appropriate care. |
Abstract
Death is a fundamental aspect of the human condition, shaping how people understand life and existence. Virtual reality (VR) has increasingly been used for virtual engagements with mortality in controlled lab environments, but there remains a limited understanding of how to design and facilitate such experiences in public settings, such as art galleries, where designers must balance interpretive openness with accessibility, safety, and duty of care. This research presents a situated case study of Passing Electrical Storms, a VR art installation by Shaun Gladwell that simulates death and an out-of-body journey through the universe, and analyzes semi-structured interviews with 30 participants about their experiences with the installation. Using Reflexive Thematic Analysis, we examine participants’ experiences, perceptions, and interpretations to explore how the installation supported contemplative engagement with mortality through stillness, pacing, and multi-sensory grounding. Our findings highlight how meaning was co-constructed through bodily sensation, personal belief, and prior experience, and we propose design strategies for public mortality-themed VR that support interpretive engagement while maintaining legibility, emotional safety, and appropriate care in real-world deployment.
Citations in the library
Cites 9
- A Virtual Out-of-Body Experience Reduces Fear of Death PLoS One January 9, 2017
- Virtual mortality and near-death experience after a prolonged exposure in a shared virtual reality may lead to positive life-attitude changes PLoS One November 5, 2018
- Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness? Frontiers in Digital Humanities May 22, 2019
- Micro-Phenomenology as a Method for Studying User Experience in Human-Computer Interaction International Conference on Human Factors in Computing Systems April 25, 2025
- Designing a Virtual Death VR Experience UbiComp Companion October 5, 2024
and 4 more in the library