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Feasibility and Acceptability of Virtual Reality Mindfulness in Residents, Fellows, and Students at a University Medical Campus.

Chloe A Nicksic Sigmon, Susanna Y Park, Dina Bam, Sarah E Rimel, Debra L Boeldt

Mayo Clinic proceedings. Digital health September 16, 2023 DOI: 10.1016/j.mcpdig.2023.07.006 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Feasibility study Peer reviewed
Sample size 30
Population Students, residents, and fellows at a university medical campus
Duration 8 weeks
Topics Meditation
Key points Participants used the VR mindfulness program between 0 and 29 times over 8 weeks, with limited free time, low portability, and privacy identified as barriers. Participants reported positive experiences, especially with the gamified content, and their stress scores decreased while mindful awareness and self-compassion scores increased. The authors conclude that VR mindfulness is feasible and acceptable in this population and recommend future research with a comparison group to evaluate efficacy.

Abstract

Objective: To explore the feasibility, acceptability, engagement, and impact of a virtual reality (VR) mindfulness program for students, residents, and fellows at a university medical campus. Patients and

Methods: A total of 30 participants consented to participate in the study from September 13, 2021 to November 12, 2022. They completed a baseline assessment and were trained to use a VR headset to access mindfulness content. Participants were instructed to use the VR mindfulness program 3-5 times per week, or as often as they found helpful, and they completed midline and endline assessments and a semistructured interview about their experience with VR mindfulness.

Results: Participant engagement in VR mindfulness ranged from 0 to 29 times over 8 weeks. Restricted free time, low portability, and privacy were identified as barriers to use. Participants reported positive experiences with VR mindfulness, especially with the gamified nature of the content. They also reported a desire for increased customization options. Participants' stress scores decreased, and their mindful awareness and self-compassion scores increased.

Conclusion: Overall findings support evidence of the feasibility and acceptability of VR mindfulness for college students on a medical campus. Short sessions and variable content may maximize sustained engagement. Implementation efforts should support participant engagement by including training and technological support. Future research should replicate study methods with the addition of a comparison group and should focus on evaluating the efficacy of VR mindfulness in the college student population.

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