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Mindfulness-based Stress Reduction in VR: Visualising Meditation Performance using Real-time EEG Neurofeedback

Zi-Qi Pan, Enego Comley, Alexandra I. Cristea

International Conference on Virtual Reality July 1, 2026 DOI: 10.1109/icvr70658.2026.11672426 (opens in new tab)

Study at a glance

AI-extracted from the abstract
Characteristics Preliminary evaluation Peer reviewed
Population Participants with different levels of experience with VR and meditation
Interventions Mindfulness-Based Stress Reduction (MBSR) Virtual Reality (VR) neurofeedback-driven performance visualisation
Topics Meditation
Key points The authors propose an integrated stress management approach combining MBSR in VR with real-time EEG-based neurofeedback visualisation, and report that a preliminary evaluation suggests positive user experiences in usability and functionality among participants with varying VR and meditation experience, providing initial evidence for potential in supporting affective self-regulation.

Abstract

The application of immersive technologies in self-directed stress management is receiving growing attention in recent research. Nevertheless, the use of physiological signals to provide continuous and interpretable feedback within immersive environments remains relatively under-explored. This study proposes an integrated approach to stress management, by combining Mindfulness-Based Stress Reduction (MBSR) within a Virtual Reality (VR) environment with real-time neurofeedback-driven performance visualisation. Thus, users engage in guided mindfulness exercises in immersive VR settings, while their relaxation levels are continuously monitored using electroen-cephalogram (EEG) signals acquired through a Brain–Computer Interface (BCI). These relaxation levels are further utilised as input to the VR system, to dynamically visualise users’ meditation progress in real-time. A preliminary evaluation suggests positive user experiences in terms of usability and functionality among participants with different levels of experience with VR and meditation. In conclusion, this work contributes a cross-modal interaction design that links physiological signals with generative visual feedback, and provides initial evidence for its potential in supporting affective self-regulation.

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