Bodyless Presence: Reconsidering the Minimal Self in Immersive Video
arXiv Preprint Archive May 5, 2026 Koichi Toida
Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes an important boundary case between interactive VR and conventional two-dimensional video viewing for reconsidering self-experience in XR. In immersive video, the user can select the direction of the viewpoint through head rotation, while being unable to actively change the...