Presence research has often proceeded by addition, treating immersion, embodiment, agency, ownership, co-presence, reciprocity, and temporal simultaneity as conditions that stabilise the sense of being there. Yet immersive video suggests that several of these conditions can be weakened without eliminating Presence. Building on Bodyless Presence and Bodyless Presentness, this paper asks what is...
Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes an important boundary case between interactive VR and conventional two-dimensional video viewing for reconsidering self-experience in XR. In immersive video, the user can select the direction of the viewpoint through head rotation, while being unable to actively change the...