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A. Sukhov

1 paper in the library · publishing 2024

Papers

Virtual Reality of Video Games and Visionary Experience

Proceedings of the 2024 International Conference on Virtual Reality Technology November 22, 2024 A. Sukhov

Modern video games like "Ghost of Tsushima," "Kingdom Come: Deliverance," and "The Witcher 3" create vast virtual worlds with bright, changing details and interactive sound. These immersive digital environments share specific features with visionary experiences found in mediumistic and artistic contexts. The authors argue that a new form of visionary experience, termed "digital" or "virtual" visionary experience, has emerged due to advances in information technology. The study employs a comparative approach and draws on philosophical essays by Aldous Huxley, transpersonal psychology by Stanislav Grof, and theoretical models of virtual reality, among other frameworks. The findings may inform philosophy, cultural studies, education, and game studies.